Creating and exploring physical interaction using diverse means such as print, video, web, 3D modeling and sculpture.

Latest Projects

Stephanie Rothenberg

Garden of Virtual Kinship

The Garden of Virtual Kinship is a telematic garden, both real and virtual, whose lifeline directly correlates to monetary exchanges between the developed and developing world.

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Jenna Spevack

Inside Outhouse

Jenna is a NYC artist that was looking at building a modular structure that looked like an outhouse. Her goal was to create an emersive auditory experience.

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Holiday Windows

Tim Daly and I worked with Standard Transmission to create a series of pieces for the Macy's Holiday Windows. The title of the window display was "Santa’s Journey to the Stars", which featured a kid looking for Santa through space.

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Zevensuy Rodriguez

Recoil to Space

Recoil to Space is a light and projection pod that sits on the floor, looking at the space above. The pod opens a portal to an infinite space. From that infinity, the pod sends our thoughts, our data, and messages, hoping to receive a response.

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Currently Teaching

New York University

Introduction to Web Design and Computer Principles

This lecture-based course will provide you with hands-on experience using a variety of digital communications technologies. Topics covered include Web design, image editing, animation, and a variety of multimedia tools. Principles of design, media theory, and history will also be addressed in class discussion.
In addition to coding with HTML and CSS, we'll be using software applications including Photoshop, InDesign, and Illustrator for in-class demonstrations and assignments. While not the only tools of their kind, they are a good place to start. These applications are available through Adobe Creative Cloud.

Class Site

CUNY College of Technology

Tangible Media Skills

In this course students will spend the semester designing and building a prototype. We will explore the design process from the ideation phase to prototype and creation. The class is broken up to 3 sections: 3D Design and Production, Electronics, and PCB design. In the 3D Design section, students will be introduced to fabrication and modeling using SketchUp and Illustrator. They will fabricate their designs using laser cutters and 3D Printers. In the next section, we will be using Arduino microcontroller to add interaction to our prototypes. Finally, we will transfer our circuits from our breadboard to a PCB. We will use the EagleCAM software to design our board, which we will then get printed. At the end of the semester students will have produce a full working prototype with an enclosure, functioning electronics, and assembled PCB board.

Class Site

CUNY College of Technology

Ins/Outs of Physical Computing

The focus of this course is to explore how we interact between the digital and physical world. In this class you will be introduced to the Arduino microcontroller as well as screen based languages like python and max/msp. We will learn about how interaction design effects the products and installations, we engage with on a daily basis. By using different switches, sensors, and screen based interactions we will discover best practices in usability and interaction. Students will work on creative group projects and provide on-line documentation of their work.

Class Site



NYU Interactive Telecommunication Program M.P.S.


University of Miami Visual Communication B.S.C.



  • English
  • Spanish


  • Java/Processing
  • Arduino
  • Python
  • Ruby/Sinatra
  • Javacript/Node
  • Gcode


  • Laser Cutting
  • CNC
  • Welding
  • Woodworking


  • Rhino3D
  • Solidworks
  • Autodesk Inventor
  • Adobe Master Collection Suite